The ShadowWell Wars
When fungi sprout from humanoids or monsters, you get fungal creatures. But when a fungus sprouts from the corpse of a succubus you get something special, the fungus queen. This eerie creature has the upper body of a beautiful, pale green woman and the lower body of a pulsating mound of fungus.
Fungus queens have been around since records began but are more commonly found in underground societies. Historically the non monstrous races have done well to chart the borders of their territories and stay well away.
Fungus queens are very possessive and are never seen in groups. Instead they prefer to hold dominion over the own small kingdoms, often with a base population of mychinids which are augmented by whatever creatures happen to be unlucky enough to enter their territory. They especially value humanoid subjects, the more powerful the better.
They have a special hatred for succubi, whether it’s caused by the factors of their own creation or their ability to contest the control the fungus queens keep over their subjects is unknown but when faced with a succubi (or to a lesser extent fae or nymphs) a fungus queen will abandon its usual mind control tricks and attempt to destroy it’s foe with deadly force.
Fungus Queen Traits
A twisted form that entwines both beauty and horror that can control the minds of her victims.
Ability Score Increase. Fungus queens possess an ethereal charm and beauty. Your charisma score increases by 2.
Age. Fungus queens are practically immortal and always resemble young women, as they age the fungus inside them grows and can erupt from mouths, eye sockets, nostrils, or ears to corrupt their beauty.
Alignment. Fungus queens tend to be neutral evil but can vary in personality.
Size. Fungus queens normally appear to be the height of an average woman but can choose to extend their fungal bottom half to make them 10 feet tall when required. They are medium in size.
Speed. Your base walking speed is 20 feet.
Darkvision. You can see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. Darkvision does not grant one the ability to see in magical darkness.
Languages. You can speak, read, and write Common, Abyssal, and Infernal.
Fungus Queen Abilities
Level 2: Spore Pod
Once per short rest a fungus queen can cause a Medium pod of fungal material to burst out of the ground at any point within 60 feet of her current location. Once created, a spore pod cannot move. If the fungus queen travels more than 120 feet from a spore pod, it is destroyed.
A fungus queen can maintain a number of sporepods equal to her Charisma modifier. By using 20 feet of movement, she can instantaneously travel to one of her spore pods as if teleporting.
She can also choose to spread out her attacks among her spore pods, additionally she can cast spells as though she were in the spore pods space.
A sporepod is an object that has an AC of 15 and 20 hit points; damage dealt to a spore pod does not harm the fungus queen.
Level 5: Charm
Once per short rest one humanoid the Fungus Queen can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically Charmed for 1 day. The Charmed target obeys the Fungus Queen’s commands. If the target suffers any harm or receives a suicidal Command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Fungus Queen’s Charm for the next 24 hours. The Fungus Queen can have only one target Charmed at a time. If it charms another, the effect on the previous target ends.
Level 8: Draining Touch
Once per day the Fungus queen touches a creature Charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 5d10 + Charisma Modifier psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
A creature that would normally be slain by a fungus queen’s Draining Touch attack is not killed, instead it immediately loses all negative hit points imparted by the fungus queen and transforms into a fungus-infested minion of the queen. The creature remains enslaved until their mistress is destroyed or until they are cured of the infestation. A fungus queen can communicate telepathically with her fungoid spawn at any range as long as they are on the same plane, and may have a number of Hit Dice worth of enslaved spawn totaling no more than twice her own Hit Dice; any spawn she creates that would exceed this limit become free-willed fungoid creatures. A fungus queen may free an enslaved spawn in order to enslave a new spawn, but once freed, a fungoid creature cannot be enslaved again