The ShadowWell Wars
Take double damage from Cold Iron or Good Weapons
Gain Immunity to death effects at Level 5
Unarmed – 1d4
Gain Wisdom of the Wicked at Level 1
Gain Maddening Beauty at level 1
Gain Demonic Body at level 1
Gain Infernal Inspiration at level 3
Gain Twisted Nightmares at Level 4
Gain insanity Stare 1/day (with an addition 1/day for every 2 levels after) at level 5
Wisdom of the Wicked – The Nebasu Nymph adds her Wisdom Modifier as a racial bonus to all of her saving throws, as as a misc modifier to her non flat footed armor class.
Infernal Inspiration – A Nebasu Nymph can choose an intelligent creature to inspire and serve as a muse by that creature willingly consuming a part of her flesh or blood. The creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A creature being inspired by a Nabasu Nymph must make a DC 20 will save per day or take one point of wisdom damage, each point of wisdom damage taken will madden the subject, and their work will take on demonic attributes. At 5 Wisdom the creature is a gibbering mess and will become cannibalistic, and at 0 wisdom the creature will sacrifice itself to the Nabasu Demon.
A bard who has a Nebasu Nymph for a muse in this way can use his bardic performance for an additional number of rounds per day equal to his Nebasu Nymph muse’s Charisma modifier. The Nebasu Nymph retains a link to the inspired as if she had cast a status spell on the carrier. This effect lasts until the creature is dead.
Each time a creature sacrifices itself to the Nabasu Nymph, the Nabasu Nymphs gains a growth point up ti it’s current hit dice (if the Nabasu Nymph is at it’s maximum growth points when the creature sacrifices itself, the growth point is forfeit). It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 5 for each growth point. For every 2 growth points, its natural armor bonus, SR, and DR/cold iron, and good increase by 1. Every time it gains a growth point it makes a DC 30 caster level check—success indicates it matures and plane shifts to the Abyss in a burst of smoke. A Nabasu Numph can have a maximum of 20 growth points—it automatically matures if it has not done so already when it reaches 20 growth points.
Maddening Beauty – Any intelligent creature that looks upon the face of a Nubasu Nymph must make a DC 21 + Nubasu Nymph’s hit dice fortitude save or be cursed to see illusions and visions alongside his perception of the world around him for the rest of his life.
Insanity Stare – The Nabasu Nymph can spend a full round looking deep into the eyes of a creature and drive it insane, the features of the insanity will be rolled as per the table found at http://www.d20pfsrd.com/gamemastering/afflictions/madness.
Twisted Nightmares – A Nabasu Nymph can control the visions of any mad or insane creature that is within 100 feet of her as a swift action. She can also cause sleeping creatures to suffer nightmares of her choosing with a touch.
Demonic Body – Consuming the blood or flesh of the Nabasu Nymph will instigate a DC 25 fortitude save to negate terrible nightmares for the next 1d6 days, where they will be considered fatigued and regain no hit points ever after a full nights rest.